Riskcuit
Introduction
In the Riskcuit kingdom, the BAKER has unleashed her menagerie of mythical creatures. You are tasked to bring an end to the wrath the BAKER has brought upon the Riskcuit kingdom. Therefore you grab your bag of powerful tokens to aid you in battle.. or will they blow up in your face as it did when you were fighting Illiara crow-eyes?
In this game you will play against an ever onslaught of enemies. Choose your class and beat the enemies by drawing tokens from your bag.
Mechanics
Below the core mechanics of the game are explained:
Turn based
Draw as many tokens as you want or until you overheat! Once your turn is done, it is your enemies turn.
Tokens
Each class has a different set of starting tokens. Tokens give you extra damage, extra shield and/or increase/decrease your total heat
Crit damage
Each class has a range in which it can crit, indicated by the green dots in the top left corner.
Extra Info
This game was made as a submission the Brackeys GameJam 2025.2. The theme of the jam was 'risk it for the biscuit'. Therefore the game might feel unpolished or unbalanced.
Due to the limited time available not all planned stuff made it into this version of the game.
Bagbuilding
The idea of the game was to make it a bag builder, such that after every encounter you could choose a new token to add to your bag.
More token effects
In the current version of the game there are only 3 types of effects: damage, shield and heat. I had plans to make more interesting token effects. A few examples:
- Draw another x tokens
- add damage based on your heat amount
- extra damage if already critting
Encounters
As with most deckbuilders I wanted to add some interesting choices that lead up to a final boss. This was obviously too much scope for a gamejam game, so I almost immediately dropped this idea. I would like to have random encounters leading up to 'the BAKER' as the final boss, but I made it completely random for this release
Relics
A staple in roguelike deckbuilders
Mechanic based on drawn tokens
In the current version of the game you really only are pushing your luck: "Is this damage enough or am I going for that crit and risk it all?". I would like to add some mechanics where you could somehow use the tokens you drew to have some extra effects. Maybe instead of dealing flat damage per token, you can have attacks for which you need 2 red and 1 green token, like lands in MTG for example.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Author | AshKetchdem |
| Genre | Action |
| Made with | Godot |
| Tags | Classes, Deck Building, Roguelike, Turn-based, Turn-Based Combat |




Comments
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The drawing token mechanic for the game is super interesting!!! If this concept were to be made into a fully-fledged game, I'd love it.
A really cool and addictive idea. This feels like blackjack and nothing is better than gambling. I would love to see this made into a full roguelike deckbuilder.
(A tiny problem, during the entire gameplay, I didn't notice the green crit bubbles, cuz they look very similar to the other ones)